

One playthrough may rely heavily on the special abilities of a given race and it's units, and their synergy with one or more schools of magic, to produce "killer stacks" of empowered normal units. 200+ spells, 5 schools of magic, 18 retorts, dozens of creatures, 14 different races with around a dozen units each, 50+ unit abilities - all of which add up to a vast number of ways to approach the goal of becoming Master of Magic! This is why Master of Magic has been so dearly loved and celebrated for almost three decades, over which time many other fine games from that era have fallen into obscurity. Why? Because of - and this is something that the many later imitators failed to fully embrace! - the incredible depth the game it was astounding in it's time, and still impressive today. It's a game I played a great deal of at the time, and it's a game I'm still happy to be playing 28 years later.


The original Master of Magic came into the world 28 years ago, as of the time of this writing, which is a few days after the re-release of Master of Magic in December 2022.
